As a result, fruit movements are more complex and require more difficult predictions. The physical calculation of SUIKA DISH is performed in 3D. The interval between consecutive shots is automatically adjusted according to the size of the fruits in front and behind. A large number of fruits can be dropped onto the plate in a short time. SUIKA DISH allows for a rapid-fire sequence of fruits to make the game go faster. SUIKA DISH does not have a time limit, but it satisfies the player's need to advance the game as quickly as possible. The fruit is launched and flies through the air on a ballistic trajectory, and players can predict the movement of the fruit after it lands and rolls, and think about where to aim.įinally, the third feature is the ability to calm the fruit when it makes a crazy move. The second feature is that the fruits are not dropped, but instead are launched. Players compete for a score that is added each time a fruit is changed.įirst, there is no time limit, so you can play at your own pace. The goal is to make a watermelon in the end. Players transform two fruits of the same kind into one larger fruit of another, Repeat this process to make the fruit bigger, aiming to create the watermelon with the highest score. Fruits roll based on physical calculations, and when two fruits of the same type touch each other, the fruit changes to a larger fruit based on the point of contact. On the plate, collisions are calculated using 3D physics simulation. The fruit falls onto the plate following a ballistic trajectory. Players drop fruits one by one at any time and stack them up.
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